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The faux 8-bit look suits Mega Man quite well, and the level of graphical detail surpasses most other Mega Man games in the same visual vein. The rest of the game looks quite nice, for the most part. The visual feast that was MM9's ending is a hard act to follow, but MM10 could have at least tried to compete by. You see, the ending is the worst offender not only are things wrapped up quickly and slightly illogically, but half of it is told through text and sound effects against a black screen, followed by end credits that can only be described as a glorified Windows screensaver. Perhaps I'm overly judgmental after being treated to nearly two decades of interesting and action-packed cutscenes involving allies teleporting in at the last minute, about-to-collapse castles falling apart at the seams, skull-shaped mushroom clouds, and scientists frantically waving their arms about, but the cutscenes in MM10 tend to resemble a slideshow with only about seven slides, two of which are missing. Story sequences feature either a bunch of sprites who mostly stand around and talk at each other, or close-up illustrations with as little animation as possible. However, anything I like about the plot is nullified by the presentation, which can either be classified as "probably rushed" or "inexcusably lazy," depending on my mood.
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It's not my favorite Mega Man story ever conceived, and the few minor plot holes along the way don't help, but I give it credit for allowing character development to have a cameo. Ask your mad doctor is Roboenza is right for you. Wily tells Mega Man to go after eight boss robots to recover his "stolen" invention that will help him cure this so-called Roboenza, which sounds more like a prescription drug. Wily is totally not responsible for the outbreak because he shows up begging Mega Man for help. Robots everywhere are coming down with a robo-flu and going berserk (in the game, though not in real life-no need to panic). The game's primary undoing is that it is being reviewed by a guy who has played waaaay too much Mega Man, a guy who gets annoyed whenever Capcom replaces something that worked perfectly in one game with something appallingly inferior in the next game.Ĭlassic Mega Man games aren't renowned for their gripping plots (unless you count gripping the controller while watching the cutscenes), so complaining that Mega Man 10 has a hokey plot is like whining about how your Game Boy doesn't make toast. Mega Man 10 has the potential to be the greatest Mega Man game of all time, but while the core gameplay constitutes one of the finest Mega Man experiences to date, Mega Man 10 falls short in a few critical areas. One of the statements in the sentence above is a lie.
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Mega Man 10 is the greatest Mega Man game of all time.
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